Pineapple Studios move production to OSGrid

Edited by: Dave Pentecost


Pineapple studios adopts Opensimulator and OSGrid as a new vehicle for experimenting with machinima. We ask them what Opensim means to them & what benefits it could bring other machinimators

In an unexpected dramatic twist, open source virtual worlds come from nowhere to unleash the creativity of this small machinima operation. Well known in Second Life® machinima circles, Pineapple Studios have decided to free themselves from restrictions imposed by commercial grids and adopt Opensimulator as their filmmaking platform.

Even though Opensim still lacks some of functionality that its ancestor has, the removal of creative barriers such as prim restrictions and space is a compelling reason to adopt - will other machinimators follow suit?

After a few false starts getting their regions running (and we've all been there, right?) the team decided to abandon the management of their own region in favour of a hosted option. This has many benefits for creative types, the main one being that they can focus on being creative rather than endlessly messing around maintaining the technology side - leaving that aspect to somebody who a) knows what they are doing and b) enjoys doing it.

They selected the excellent hosted service provided by James Beejay of the slightly misleadingly named SL-Estates. James has been providing these services for some time and is active on the forums and a contributor to various open source projects. Pineapple have been very impressed with the level of service and commitment thus far. Of course SL-Estates is not the only hosted service provider out there, and we will be covering service providers in detail in a future article.

We decided to speak to Kate Fosk one of the founders of Pineapple:

1. How did you find out about OSGrid and the Opensimulator Projects?
My partner Mike and I have been searching around for potential machinima movie environments for the last two years. We weren't satisfied with using games to make movies, as the game companies give limited rights to machinimators. Mike found the realXtend project when it launched, but we found that in the first stages we didn't have the technical knowledge, or time, to make our sims work properly. Originally we had been renting a corner of an island in Second Life. But we continually butt up against not enough land and not enough prims to build with. Like in the live film industry, we have been throwing money at the problem. But unfortunately in Second Life the money never goes far enough. What we needed was more land and room to build
2. How do you think that access to near unlimited resources such as prims and free texture uploads will be a creative boost to your projects?

I think the great thing is that we don't know yet. We do know we were always hitting the prim limit on our SL property, and that 10L upload charge sure was a barrier to free experimentation. Our greatest incentive for our current project was to find an easier way to create large desert landscape sets, without using miniatures, or lots of compositing (greenscreen work).

3. There's been alot of talk about Machimina being used to storyboard and generate funding for RL movie projects - how realistic is this?

Professional pre-vis companies have used machinima as part of their tool kit for years. However, for an individual film maker wishing to make live film, machinima is maybe not that practical for pre-vis work. It takes as long to make a polished Mach film as it does to organise a live shoot, and whilst it is reasonably to easy to create basic scenes, it takes much more time , effort and skill to re-create scenes which might be quite straightforward using live actors. With the advent of cheaper, high quality digital cameras I think the relative cost levels are less of a factor also. On the other hand, some storylines are much easier to make using machinima tools, and could only be recreated using pre-credit crunch Hollywood budgets.Most machinimators are making their films as an end product in themselves, not as a route into live film.

4. What stuff have you got in the pipeline for Pineapple?

pineapple_article_2We are working on a story based in the Suspicion Mountains of Arizona (see our Vlog for more detail) The working title is 'Lust For Gold', and like many of our films is something of a surreal drama with comedic elements. The main thrust of the storyline is a treasure hunt for the Lost Dutchman's gold, an almost mythic lost hoard of gold which has captured the imagination of ten of thousands of real life treasure hunters.

5. You chose the hosted region option rather than the DIY approach can you explain a bit more about your reasioning

We realised we wanted to spend more time film making, rather than learning about database management, and dealing with servers. Our manager is extremely helpful and responsive.

6. Is there still a place for machimina projects in Second Life itself or do you envisage other producers moving onto alternative platforms?

Second life is currently unparalleled in the availability of tools and quality custom content, and it is easy for film makers to find each other and collaborate. We love the ease of building, and the space in our opensim, but we miss SL's lip synching ability and certain tools such as vehicle scripts.

However, I do know that many of our friends are watching with interest to see what we can do with our new environment.

The greatest incentive for many would be the quality of work that can potentially be produced, teamed with the lower cost of operating. However, film makers (and others) often follow content producers, and the opengrid market is still in a stage of early development. I believe once this takes off, then the film community will grow much more rapidly.

Conclusion

One of the great things about the open source environment is it's propensity to change. After the recent announcement that voice can now be enabled in opensims, it is only a matter of time before somebody decides to add functionality like lip-synch. Scripting improvements are coming along all the time

Opensim is a great environment for machinimators because the optential to experiemnt and create are endless - complete control over their 3D working environment must surely be a dream come true for frustrated artists.

About Pineapple

Pineapple Pictures is a co-founded by Michael R. Joyce and Kate Fosk. Kate is an independent film maker working in the North-East of England. Mike worked in various positions in the Hollywood film industry for over thirty years. Mike became interested in making animation once he left the live film industry due to disability. Together they make Machinima films, which are animated movies made using the same technology that drives video games. Living half a planet apart, they use webcams, virtual reality and conventional internet resources to communicate and work with each other.

Pineapple have started a group for people interested in opensim-based machinima and Lowe Runo has kindly hosted a group on his Machinimator's Guild site, for Second Life filmmakers who are also interested in opensim projects join that here.

You can also visit the Pinapple Blog here.

 

Article tagged: OpenSim | OSGrid | machinima

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