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ThinkBalm Immersive Internet Business Value Study

What is the ROI for virtual world technologies in the workplace?

Edited by: SP


What is the ROI for virtual world technologies in the workplace? To answer this, ThinkBalm surveyed and interviewed Immersive Internet practitioners . 95% of their projects were deemed successful, contradicting the Gartner 2008 prediction of 10%.

26th May, 2009. ThinkBalm published their new report today to find out what is the business value of the virtual worlds.

The findings were very interesting and encouraging for the whole Virtual World industry. Contradicting Gartner's prediction from 2008, where they estimated that 90% of corporation's virtual world projects will end as failures, instead ThinkBalm found out that 95% of the projects were seen successful inside companies.

Virtual worlds were mostly used for education, training, meetings and conferences. These "low hanging fruit" applications have the lowest expenses to start with. Once a company has virtual world application experience, it is easier to reach to more complex use cases later.

Over 40% of the projects were profitable, and over 50% were expected to turn out profitable during this year. How this compares to the earlier mentioned 95% success rate? Many of the projects were not even trying to save costs or make money, but they were seen as long term investments or as a necessary tools for collaboration and training.

Maybe the best example of how virtual worlds can provide something which is not possible otherwise was the mention how they can be used for catasthropy training for cases that are not possible to train for in the real world setting: A major explosion at an oil production facility would be impossible to arrange.

For meetings, virtual worlds were seen as comparable to real world meetings, and they provided better user experience when compared to traditional web based collaboration, video meetings and such. Virtual worlds expenses were also lower in many cases when compared to traditional tools.  

Maxping recommends reading the whole study, as it contained critical information for successful implementation of a virtual world project. It contained experiences and notes about possible pitfalls and problems one may encounter when taking this new technology in use. ThinkBalm Immersive Internet Business Value Study, Q2 2009.

We also note that due to ThinkBalm's screening process the study focussed on Early Adopters, so it is unsurprising that the results were very positive. At the end of the day if you ask 10 Geeks if they enjoy being geeky - chances are you will have a fairly high success rate. What is particularly interesting though is that while the enterprise focus seems to still be on the "virtual meetings/reduce costs" scenario - there are other use cases emerging as outlined in the report.

Finally on a side note... everybody is always worrying about the "business case" for virtual worlds (which of course is the focus of this study) - but in fact people often forget the really obvious (and probably most lucrative in the long run) one *ENTERTAINMENT*. Maybe the Linden Labs and Habbo's of this world would rather we didn't pay too much attention to that one. *grins*

Article tagged: thinkbalm


1 comment(s) for “ThinkBalm Immersive Internet Business Value Study”


Gravatar of Ralf Haifisch Ralf Haifisch said on Tuesday, May 26, 2009 (12:48:11 PM)
It is important to understand the last part of the study. The survey did count:
- people that have allready at least a 3D world pilot
- people that had or had not budget power
- no limit in number of people from an indiviual organisation

By design the study does address early implementers and maybe not CxO level making the final commercial decission.

This *could* lead to a more positive result than e.g. 100 companys with interest into 3D web where you just ask for a summary by the CxO in charge.

However - some great conclusions and some lessons to learn.

Furthermore: like the Entertainment example, the usecases everybody is talking about are by far not the only things you can do with 3D web tech.