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The Promise and Perils of Virtual Worlds (Part 1)

Edited by: Ralf Haifisch, Jani Pirkola


Megan gives us some thoughts and update on the virtual world perspectives. Things look sunny for Virtual World industry right now.

This is a two- part blog post on the promise and peril of virtual worlds, this post will specifically focus on the promise of virtual worlds. Recently K Zero (http://www.kzero.co.uk/blog/) posted a Forecast for the Virtual Worlds sector (http://www.kzero.co.uk/blog/?p=2845) on their blog.

 

"By the end of this year we'll be at the 150 mark for total worlds. We forecast this number to double by the end of 2010."

"Combine all of this and we get to our 2012 forecast of 900 virtual worlds."


sun-white

"We forecast 2012 revenues to reach $6bn and 2013 to hit $9bn."

Yes that is Billion with a capital B! But 900 virtual worlds by 2012 could this be true- a little more than 2 years away and we haven't even hit the 150 number!? What will be the differentiating factor from one virtual world to the next with that many virtual world applications to choose from? We don't even have that many options with social media apps. as of yet.  It seems like a daunting figure- although I am all for the growth of virtual worlds- how many is too many? There are many indications that virtual worlds hold a very bright future.

So you may ask why virtual worlds?

-Reducing Training Costs

-Increasing Company Revenues

-Training / Education

-Increase in Employee Productivity

-Customer Interaction

-Product Development

-Process Optimization

-Offer an Immersive Learning Experience

-High fidelity graphics

Maxping says:

Today, it is even getting complicated to define what a virtual world is. We are sure to see 3D sites, that have all aspects of a virtual world - but are company driven warehouses. So maybe more likely a 3D-website?  Read on about that perspective and needed foundings in the next posting.

Article tagged: business | virtual worlds


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