Virtual economics
 Virtual worlds and mainstream adoption - why it is important?
From kids play to serious business and back
Jani Pirkola
Wednesday, December 23, 2009 in: Business  Virtual economics 

First it was just kids playing computer games. Now some grown-ups have seen the promise in the technology. What are the benefits of mainstream adoption and why it is needed?


 Virtual Worlds for Enterprise & Corporate Use

Megan Rutherford
Friday, November 27, 2009 in: Business  Virtual economics 

Virtual worlds for enterprise and corporate use, or as 3DTLC terms it “virtual corporate.” Is widespread enterprise adoption right around the corner for enterprise adoption of virtual worlds?


 Virtual World Economies- Thriving or Dying?

Megan Rutherford, Visual Purple LLC
Wednesday, November 25, 2009 in: Business  Virtual economics 

It seems like most of the buzz around virtual worlds lately has been that virtual world economies are thriving…hmmm…so, why is that?


 Product Line Ties in Virtual Worlds

Megan Rutherford
Sunday, October 11, 2009 in: Business  Virtual economics 

Maxping asks: What about experiences in other virtual world´s than Second Life ? Who knows big well known companies, that are active in alternative grids or maybe even self hosted worlds ? Please add comments !


 How to license content outside of Second Life

Jani Pirkola
Thursday, August 06, 2009 in: Business  Virtual economics 

How does an artist that has been selling content at Second Life work in an open metaverse where everything can be copied? Maxping starts to search for a perfect license.


 The Content Security in Virtual Worlds

Ralf Hülsmann
Thursday, February 05, 2009 in: Business  Virtual economics 

Content copyright, DRM and technologies around explained.


 Micropayments coming to OpenLife

Jani Pirkola
Tuesday, January 13, 2009 in: Business  Virtual economics 

The OpenLife Grid is about to get an in world credits system to allow users to trade items or buy services with a Virtual currency in world. The OpenLife credit system is planned to go live by the end of February, 2009.


other stuff

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