You are not logged in (login or register) Sitemap | Help!

The Future of Opensimulator...

..Is it shiny or tiny?

Edited by: Jani Pirkola, Simon Probert

Link

Does Opensim have a shiny future? What are the issues we need to address to encourage adoption in both the commercial and private sectors.

With just over two years of development and community effort, OpenSimulator, (or Opensim as it is known) has grown into a feature rich and reasonably stable platform. This is a great credit to the many developers and contributors who have invested thousands of hours of their own time to achieve such a huge undertaking - a truly open source virtual world platform. Well done! But of course, there is always more...

In this article I will examine the possible future directions for the platform from the perspective of both commercial and private users. The conclusions drawn here are based on forums, mailing lists, work with the German Osgrid/Opensim community and from talks with potential users as an IT Professional. Please bear with me for some comparisons with Second Life® - this is for historical reasons and to better understand the private market. 

Limiting factors...

While Opensim has no intention of becoming a replacement for Second Life, the comparison does provide us with a useful industry benchmark. Many private users are seeking an alternative for Second Life, this is not because SL is bad it is largely motivated by cost and a desire for a more flexible avenue to channel their creative energy - Opensim gives these users the flexibility to do whatever they like and not be limited by prims or region restrictions, with total control over their own environments Opensim users are free to do whatever they please without breaking the bank to own a region or two. However, OSGrid is still a very small community so for users who are seeking that "social" element they may be better waiting a little while (although if you come and visit us we wont byte you ;-).

Another likely group of early adopters are the special-interest groups (SIGs) - some already owning over 100 regions in Second Life  - the major issues are the still missing group functionality and some of the unimplemented LSL-functions, mostly those dealing with vehicles and physics. SIGs need such features for role-playing, sailing and group management. Opensim is extremely appealing to SIGs with large land holding needs mainly because these are typically run "for fun" so any reduction in costs in these recession wary times is likely a good thing and will lead to continuation and growth of these projects.

Professional users need an integrated voice solution if they are into training/collaboration - and application collaboration based on major standards like RDP, Citrix and NX. VNC may be a temporary workaround for this. An true in-world browser will be a must in the future, which will allow multiple users to all share the same browser. Early tests have proven successful and a great VNC how-to was recently written by Jani (based on realXtend). However this is very much in it's infancy and definitely needs work to make it truly acceptable for commercial applications.

With OSGrid as the biggest open grid platform, language is still a problem.  While there are some user groups in different languages, it is very difficult to find information to get started with - especially if you do not speak or read English. While typically region implementors have geek backgrounds and some understanding of English, many of the actuall potential users may not have

The lack of all this especially for the private user, is represented by the osgrid statistics over the last month:

osgrid

As you can see there is plenty of interest from new users - but typically the first experiences can be somewhat crude for many SL users, so the count on unique user visits and regions only rises slowly.

Skepticism...

Potential adopters are skeptical about security and economics of opensim, in relation to Second Life. While the topic was covered in an earlier article ( Content Security in Virtual Worlds), many think Second Life gives creators a higher level of control. Right now people tend to stop a discussion, if it comes to the point where a business (in-world) needs to follow rules (transaction history, consumer rights, licensing etc) or needs to start a case at court.

It is interesting that while developers continue to discuss and improve the security issues (which is great) a fully fledged trusted stack or rights management is still far away.

Since you can host your own server - even disconnected from any grid as a hypergrid node, or rent a region from someone you trust, the fear of region- and/or grid operators stealing content seems to be overdone. A major risk right now is the unencrypted transmission, which could be cured by https and as Opensim is https-aware, it should be possible to fix this. Just like secure websites, we fully expect that a "Trusted Regions" scheme will eventually come into play and it will be through these trusted regions that financial transactions can take place

When thinking about protecting content it is interesting that no-one so far found that as a market opportunity and just copy the real life idea of license granting server to make products more secure.

However - we see several options to establish economics. Namely there is a basic module inside opensim, which is interesting for people building their own (closed) grids and can expand this. In a few months we will see virtual wallet spread, like a purse to carry virtual money between grids. It comes with a rich set of scripts for adoption in own vendors etc. Lastly, Deepgrid have already developed secure and Hypergrid aware module as detailed in Adam Frisby's article : Securing currency exchange in an open environment.

There are means by which the problem can be addressed technically. There are usual commercial practices to reduce the problem. There is even a market and potential solutions for "license enforcement".  Maybe the only thing missing is some enlightment from lawyer's side, maybe some articles on the different views of this multinational challenge.

wave

Next wave...

The next wave of Opensim adopters is expected when Linden Labs increases their pricing for Open Space/Void regions in July. This will likely result in many people searching for lower cost alternatives to continue their private virtual lives.

This means at the end, there are more and more people using alternative grids - and asking for goods and services. This will be a major step to markets and content providers (builders, scripters) should prepare for being available at the customers places, or to lose turnover.

Development plan...

From the development side, the primary goal for 2009 is to reach version 1.0/Beta. The version here is kind of a multiplicator of the Second Life functionality. So, with 1.0 opensim will cover the majority of SL's functionality, with opensim-specific modules and add-ons such as Hypergrid.

On the other hand - for some usage scenarios the functionality already in place works well.  IBM recently release a closed beta for Sametime 3D, there are commercial grids - and for some educational scenarios, a simpler interface would even be needed. 3Di have made a step in the right direction by releasing a browser-based viewer.

A common misunderstanding is that Opensim is aimed at being a like-for-like replacement of Second Life - this is not the case - there are a huge range of things going on besides Second life Compatibility. For customer or developer this is a big playground to bring in new ideas. It is one of the bigger and maybe even well known multiplatform projects based on C# - some projects are even supported by Microsoft or Novell. This attracts people itself. While opensim was planned with second life compatibility in mind, it was not planned as a cheap alternative - more like a 3D virtual world development framework. Interestingly, unlike Linden Labs which is somewhat locked-in by their development process and the need to satisfy their business model, the dynamic nature of the OpenSimulator community-driven development approach means that new ideas and technologies can be implemented quickly and experimentally - this is where great initiatives like hypergrid and ninja physics come from.

The vision of a "3D Apache" as described by Wagner James Au ( An Introduction to Opensim: the "Apache of Virtual Worlds") seems to be coming closer and closer every day...

A technical advantage...

While Second Life is still (for sure, not forever - Second Life lives behind a firewall) limited to a hosted service, not offering hypegrid and accepting only the Lindens Client protocol stack. The opensource community now sees Hypergrid, alternative viewer (MXP) and even a prim/mesh mixed graphics (in realxtend, modrex). With now even embedding the next level scripting language (MRM) opensim clearly shows the high speed of spreading into all directions of web 3D. Just remember the Linden announcement back in July 2008 at Reuters Linden prepares for an Opensim future and consider how much has happened with Opensim since then, how much over at Second Life...

Perspectives...

future-plug

While I did not see any prediction that we will not have web 3.0 or it will not include 3D virtual reality - there is no need for it for most companies from their view. Private users pay for their hobby without the need for a revenue stream, however for the overall success of the system it needs commercial users as well. Commercial users means funding, follow-on adoption and quicker technical improvements.

While there is no doubt, that opensim will get more and more popular in the private sector due to Lindens 'help' if the last issues (first time experience in some places, groups and scripting vehicles) - Then why is the commercial market slow to take off?  Presumably this is because commercial users currently feels no need to experiment - which is a great environment for first mover advantages.  A slogan in solution selling is "no pain, no gain".  As long as no one is doing active sales (sales = customer is contacted to initiate a sale) and no demand is generated (marketing = make the customer contact you to initiate the sale) this is unlikely to grow quickly. Of course with backing and growing interest in virtual worlds from the IT giants ( Microsoft, Sun, IBM, Intel etc ) it is only a matter of time before we start to see much greater traction in the commercial sector.

Conclusion...

Technically, opensim (and related projects) are evolving quickly and positively. By addressing some of the issues discussed above we fully expect there will be many more private users and content coming over to the Opensim platform, and in particular to OSGrid.org.

For the business market, usage scenarios must be developed based on business demands and rules. This use-cases need to be understandable by the public and need to generate demand by clear visions. For example when someone writes about lower costs, present a realistic mathematical model. When talking about new technology applications, be clear about advantages, disadvantages the deployment time and materials - but this is standard stuff for technology solutions providers. Commercial applications of Opensim technology are really no different from commercial applications of any other technology - just alot more fun and engaging :)

So is the Future of Opensim shiny or tiny..? We think definitely shiny! ( But then we would say that wouldn't we?)

Article tagged: OpenSim


12 comment(s) for “The Future of Opensim”


Gravatar of Labsji - Sim-OnDemand( http://sim.ec29.com) Labsji - Sim-OnDemand( http://sim.ec29.com) said on Friday, April 17, 2009 (4:31:10 AM)
SecondLife itself is a 'Something for everyone' application. OpenSim 10x it. Add community dynamics to it, the mix becomes very interesting.
As you have mentioned, features like 3D spatial voice, etc are sorely missed. How the community fills these gaps without looking up to the core opensim dev team will determine the speed and momentum of making the biz future of Opensim shiny.
Gravatar of Kyle "G" aka Doc Manhattan Kyle "G" aka Doc Manhattan said on Friday, April 17, 2009 (7:56:07 AM)
Great article guys. I am glad you cleared up the myth that OpenSim grids are out to "defeat" Second Life. SL cannot be all things to all people as great as it is. For this reason we chose to use OpenSim to experiment with and eventually formed www.reactiongrid.com based on it.

While Alpha still and with many quirks it is an amazing platform with great developers creating it like Adam, SeanD, Stefan, Teravus, JustinCC, Melanie, Michael Cortez, Charles Krinke, Diva Canto, Ralph H, Jani, Dahlia, Homer, Ideia, Bluewall and many more I likely forgot to list in addition to the big companies listed in the article.

These volunteers are blazing a path & our company appreciates their efforts greatly as we try to make a commercial hosting platform for virtual worlds focused primarily on OpenSim. I hope our team can give back as these amazing people and companies have.
Gravatar of Lost Lost said on Friday, April 17, 2009 (8:05:28 AM)
Yeah hats off to the core team for giving the geeks pretending to be journalists something cool to write about :-)
Gravatar of SP SP said on Friday, April 17, 2009 (8:26:51 AM)
Thanks Kyle & don't worry the core developers will be getting excellent coverage at here at maxping magazine. We may even spit-roast a couple at the official lunch er launch party. On second thoughts maybe we should just stick with the hobbits we ordered...
Gravatar of Valer Valer said on Friday, April 17, 2009 (8:54:43 AM)
The big perspective for this technology lies not just in providing virtual spaces for communities of people. Even larger perspective lies in in providing possibilities to construct individual virtual spaces (meaning both human and corporate) and a safe technology to temporarely merge these spaces in order to interact, create and do commerce.
Simple scenario:
You set (a part of) your environment open as the others do for you, and you all can merge environments in order to: show things to each other, 'touch' and manipulate them and cooperatively design things, give access to visualized data of each other, virtual conferencing, social interaction, gaming.
Potential is immense, provided it is implemented securely.
Gravatar of Justin Clark-Casey Justin Clark-Casey said on Friday, April 17, 2009 (4:48:18 PM)
@Ralf - Nice article, though I doubt we will reach 1.0 or beta this year. Even if one takes the release version numbering literally (which I don't), we're only 64% of the way there in about 2 years and 2 months. There are many challenges to be overcome yet.

@SP - Is this launch party going to include free booze for core developers? I suppose that's a cheap option if it's a virtual party :)
Gravatar of SP SP said on Friday, April 17, 2009 (11:49:54 PM)
Of course! We're always happy to lay on free virtual booze :)
Gravatar of Wayfinder Wishbringer Wayfinder Wishbringer said on Sunday, April 19, 2009 (4:08:26 AM)
In the opinions of many, there are actually two aspects to OpenSim: the OpenGrid project, and the OpenSim software project. What path OpenGrid takes is pretty much anyone's guess at this time.

But the OpenSim project is a TOOL that while itself has no intent to compete with or overthrow Second Life... will most certainly be used to do so. While the performance of Second Life is (currently) degrading on a monthly basis, the performance of OpenSim software is improving. While Second Life texture performance continues to worsen after years of malfunction, OpenSim just devised a way to improve texture performance by some 200%.

Linden Lab cannot hope to stand against the onslaught of competitive grids as the OpenSim project continues to improve. Their ludicrous $295 / month sim fees will eventually crumble beneath the target $50 to $100 range of new OpenSim grids.

There will of course continue to be hard core SL users that will just refuse to abandon ship. But even they will eventually start disappearing as their members opt to move from $25 to $5 parcels of land. Some professionals are predicting the demise of Second Life within a year. Considering its current status, such is quite foreseeable.

OpenSim itself may not be the demise of SL. But the new grids that are being formed on that foundation software almost certainly will-- if Linden Lab doesn't manage themselves to totally destroy Second Life long before then.

This isn't anti-Linden Lab propaganda; this is realistic prediction based on hard-core business performance (or more accurately, lack thereof). When a company has such negative response to a business decision that they have to take their usage statistics offline to hide extremely negative figures... the future of that company becomes highly questionable.

OpenSim is the likely near-future of VR. In 5 years, Second Life will almost certainly be a distant, expensive bad memory.
Gravatar of Lost Lost said on Sunday, April 19, 2009 (8:25:52 AM)
Hit the nail on the head Wayfinder, Opensim is not there to compete with Second Life, but it will very likely (if not already) be the basis for the next generation - it's an enablement technology.
Gravatar of Markus Breuer (Pham Neutra) Markus Breuer (Pham Neutra) said on Sunday, April 26, 2009 (12:55:35 AM)
Good overview. Kudos!

I would like to voice a slightly different opinion with 2 details, though:
1) While OpenSim certainly is a platform with a (possibly) great future, its current incarnation is only usable in a context of enthusiasts. There are way too many issues open still. There is no way, any "normal" SL user will accept an OS based grid. Even, when (and if) LL raises Homestead prices again, I doubt that we will see a substantial exodus of the average-joe-resident to OS based grids. (I am talking from experience as we run a test grid with some 20 regions.) It's just great, what the OS team has achieved so far - but you need a lot of excitement about the *potential* to overlook the problems of the *current state* ;-)

This waters down the potential for corporate projects, too. Yes, there are many interesting projects going on in the corporate and educational world. But they are driven by enthusiasts again (btw: I have no problems with enthusiasts ;-) There is no general acceptance of OS technology in the corporate IT departments and as soon as Linden Lab will open up their program for boxed grids behind the firewall, there is a very interesting alternative available - more costly, but much more stable and smooth.

2) This article again looks at the issue of IP protection kind of laissez faire "aww its not really worse than with the original SL". Well, guys, this is not true!

There is no IP protection in an OS based grid against activities of the grid admin. Once the content is on "your" grid, copying it is EXTREMELY easy. Even the original copybot was more clunky. :) The - otherwise fantastic - poses additional problems in the IP context.

You might say, that this is the case with the SL grid, too, when you look at LL as the grid admin. This is certainly true, but - and please do not be offended - comparing the typical operators running an OS based grid with Linden Lab just seems ridiculous to most content creators. They trust LL to a degree but not "two guys in a garage" ;-) I won't judge this attitude, but it is there.

And regularly denying that this IS an issue (and not giving it top priority) does nothing to instigate more trust in the creator community.

Just for the record: I LOVE OpenSim! ... but a version that can be called "the Apache of the Metaverse" is still far away.
Gravatar of Ralf Haifisch Ralf Haifisch said on Sunday, April 26, 2009 (7:59:25 AM)
Hi Markus,

thanks for the comment.

Just to add my 2 cent:

1) introduction into company usage is much easier, because of the clear focus - in many ways. But yes, opensim/rex etc need to accept comapny needs before. we clearly see your point here and will adress this (maybe even today) in another 1 or 2 articles.

For Sl - besides voice and groups i personally think it is more a problem of the mass. The comment i realy did hear the topmost: "my friends are in Sl, no one is here". That is where we need grid-universal communication and Hypergrid. I don´t expect to much problems there. Just takes a while. And th people that knock on the doors now (for price reasons) do just help us building community and content.

2) You refer to terms of service, wich is a private contract between grid owner and user. Wich is perfectly possible with each kind of software. For the need of a trusted stack (technology-wise) i agree that is needed. To me is realy intersting that no one takes the chance to make a business out of these needs.
And: most content creators are not realy interested in just following RL rules for distribution of electronic goods. I would very happy to set up a task force to formulate and adress this, positive and solution attitude would be needed by participants - as well as accepting legal basis. but that should be perfectly possible.

cheers,
Ralf
Gravatar of SP SP said on Monday, April 27, 2009 (9:12:57 PM)
@Markus, Welcome to Maxping :) Our journey has gone a long way since those early days.. Meanwhile you are quite right about IP and we will be looking at that issue extensively over the coming weeks. There's alot going on with that and we aim to keep the reader informed about that.