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realXtend viewer version 0.42 now available

New features and fixes introduced


While realXtend project concentrates on Naali, the next generation virtual worlds viewer, they still maintain the old viewer, which now hits 0.42 and brings some previously unseen and exciting features.

realXtend viewer 0.41 was released already a good while ago and some already thought that the project abandoned the old viewer for good in favor to Naali development. But no, they did not forget the existing users. 

Naali viewer is progressing steadily and Maxping expects to see the first really usable version around the end of 2009. That will be a remarkable milestone to the whole Second Life and Opensim based 3d web movement as the whole community gets the first viewer that is not based on Linden Lab's Second Life viewer code. 

The current realXtend viewer is based on Second Life viewer, but is already quite different from it. Lets review the new features.

realXtend v 0.42 features

-> Experimental support for spherical worlds

The virtual earth has been flat. Now that is about to change. Is it going to be a ball? Yes, but not as you would think! realXtend surprises us by defining a new model where the avatars can walk inside of the ball - not outside like in the real world. This (also) gives you the feeling of having a never ending world, but you will see the other avatars ""hanging around". Definitely a way to make your customer surprised, hopefully positively. Do not worry, it is still possible to have traditional flat worlds... 

-> Allow to disable terrain & water rendering

Now it is possible to really make use of some skyboxes, that have beautifully designed lower parts - they were under water in the previous model. Also if the terrain is not rendered, it is possible to make illusion of freely floating buildings, in space maybe? (Get some free skyboxes from rexxed.com!)

-> Bug fixes:

- Fixed loading of mesh textures when mesh has out-of-the-ordinary
bounding box
- Fixed custom skybox/water textures not resetting when smooth teleporting
- Fixed texture flipping on mesh UV coordinate channels other than the
first

Download the new version here to test it yourself.

Maxping will test and report later how all this comes around in the new exciting virtual world designs. We also suspect that they did not introduce those features just for having them for nothing... I expect to see the realXtend project use those for some exciting new worlds... stay tuned!

snowcrashme

Article tagged: realXtend | 


1 comment(s) for “realXtend viewer gets an update - version 0.42 now available”


Gravatar of cube3 cube3 said on Saturday, September 26, 2009 (7:09:28 AM)
Space.sounds good, the limitations of the "island" metaphore are so obvious, especially if you create many air and space craft designs:)

http://cubicspace.wordpress.com/

Some new images of such nat the cube3 sim in reaction grid that ive finally been updating.

Hopefully , next up is movement scripts for the vehicles.:)