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Low level transport layer for virtual worlds

Collaborative effort could save everyone's time

Edited by: Jani Pirkola

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Tommi Laukkanen proposes in his open letter a collaboration effort between realxtend, sirikata and MXP (which may mean also Opensim).

I have talked with people from both realXtend and Sirikata it would seem that we would all gain from shared protocol. What is discussed here is a low level transport layer which when executed correctly is immediately beneficial to all parties. Granted, it does not bring interoperability but it would be low cost step to the right direction. After this it is possible to discuss about unified message layer which may be that of realXtend, Sirikata or MXP or a brilliant fusion of all these. (MXP has just recently decided to go completely for google protocol buffers message serialization instead of encoding only extensions with GBF. This is partly due to Sirikata network discussions where GBF is considered as well if I understood the wiki page correctly.)

We have worked hard recently in MXP group designing MXP version 0.6. Kripken and our new member Maróy Ákos has pointed out couple of key improvements to the UDP layer. As such the UDP layer feature set is becoming almost one to one to that of ENET except for existence of specification and couple of virtual world specific features like 4 billion signal and guaranteed message channels per connection.

We have also decided to completely separate the UDP transport layer from the MXP message layer as Akos suggested. This enables much simplified specification and implementation for the UDP transport layer. The initial version of the new specification is at the bubblecloud web site.

The specification should not have anything specific to the MXP model and should be directly applicable to the other virtual world implementations. It would be great if we could bring together different projects by investing jointly on this specification. MXP project is going to implement the specification with 4 major languages: C#, Java, C++ and python. The implementations will be created portable and testable from day one.

We can rename this UDP transport layer specification and implementations after this list or come up with entirely different name. We would love to host this work as part of our other protocol work at bubblecloud.com but if required independent project site can be created as well.

To sum up this is the minimum I see different project could contribute:

1) realXtend: requirements, virtual world expertise to specification/ review

2) Sirikata: requirements, protocol expertise and virtual world expertise to specification/review

3) MXP: requirements, specification, implementation to C#, Java, C++ and python

What we all would gain is a robust and specialized transport layer just for our application area. We would also have a solid specification and implementations on 4 widely used languages which would encourage wide adoption and hopefully become groundwork for standard. This would be a real breakthrough in the virtual world interoperability and enable further work on message and model layers. The exact cost would depend on capabilities of each projects but even 2-3 man days from both Sirikata and realXtend would enable this plan to proceed.

Everyone interested are welcome to all aspects of the work.

Already identified open issues where Stanford research contribution would be invaluable are congestion avoidance algorithm and statistical properties of the proposed transport protocol. We are implementing something that is more complex than TCP but has similar challenges: to create well behaving protocol it is not enough to find local optimum for single connection.

Best regards,
Tommi Laukkanen (@tlaukkan)

Article tagged: kyoryoku


2 comment(s) for “Low level transport layer for virtual worlds”


Gravatar of Ener Hax Ener Hax said on Monday, December 21, 2009 (3:27:19 PM)
this would be a wonderful step! i would hate to see us become fragmented with diff protocols (like the US cell phone system as opposed to the European standard)

i am in such awe of the coding all of you can do and the passion behind it, simply wow!
Gravatar of hotel tuerkei hotel tuerkei said on Saturday, January 23, 2010 (3:04:45 PM)
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