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  • Spherical virtual world breaks the limits, an unrealistic space explained by Ludocraft

Spherical virtual world breaks the limits, an unrealistic space explained by Ludocraft


"We wanted to add some spice to the virtual world development". First experiences from the first ever non-flat virtual world. The CEO of Ludocraft answers Maxping's though questions of why and how.

Spherical world sounds like a huge technical challenge. This is the first time ever something like this has been created. Spherical world means that the avatars are locked inside of a huge ball and they can walk on the inner surface of it. The gravity works unnaturally so that it always makes people stick on the walls. 

Take a look at it yourself: Tekes of Finland offers Virtual Expo 3D Environment open for everyone (includes video from the virtual expo world and instructions how to get there). The Virtual Expo world was created by the realXtend developer company Ludocraft.

I started by creating a new avatar account for myself at http://world.virtualexpo.fi and was boring myself by using my own real world name and not something cool like "Janette Denimore" or so. After downloading the newest version of the realXtend viewer, I connected to the Virtual Expo world itself. 

First moments were a bit confusing, everything was black until objects started to show all around. There was no terrain or skybox, only black void at first. The land I was standing was a mesh. I started to see a river and some robots doing movements with their arms and legs. Later on I discovered that the robots belong to Ludocraft's booth on the expo. 

When all the objects were loaded I was standing on a steady land. Everything around me seemed to be up-hill. No "down the road" here! I tried to look upwards to get to see the horizon, but failed. There is no horizon in this world, just trees and objects sticking out from the walls of the sphere. In the middle of the sphere there is a big cloud that is shiny and gives light to the world, kind of a replacement to the sky and sun in an ordinary world.  

virtualexpowaterfall

After a while I figured out that it was much easier to navigate if I changed to first person view, but it still took a good five minutes until I started to feel comfortable with always-up-hill and no-horizon features of the world. 

The objects on the world take use of realXtend's advanced OGRE3D materials for glass and ice and such effects. Nice particle effects e.g. for autumn leaves were also present. Now I was ready to take a look at the exhibition booths themselves. There are many interesting things that are worth an article themselves, like VTT's augmented reality experiments with Opensim. 

virtualexpo_icecube

The world itself is themed around four season's and all the four season has own special kind of booths and objects. The picture above shows the icecube booth. 

Maxping got an opportunity to interview Tony Manninen, the CEO of Ludocraft. 

Jani: Where did the idea come from?

Tony: The original request was to create a virtual exhibition space that could be used to showcase the innovative projects of TEKES (Finnish Funding Agency for Technology and Innovation) Space and Place Programme. Instead of doing things in conventional way, we wanted to add some value and raise the level of challenge by introducing a new concept for our client.

The idea of just replicating a standard exhibition hall sounded a bit boring. Our client gave us a total freedom to go wild with ideas. Therefore we started exploring more innovative options. We wanted to add some spice to the virtual world development. The spherical world concept was the result of our internal brainstorming. Naturally, we have seen ring worlds and cylinder worlds in numerous sci-fi movies. We have been inspired by the notion of "unrealistic space" and wanted to share the experience with the prospective realXtend users.

Jani: What were the most difficult problems you had to solve?

Tony: Both the realXtend viewer and the server assumed at the start that the world is always flat. Correcting this assumption was one of the biggest challenges we faced during the project. Issues like adjusting the server-side avatar physics for walking along the sphere surface, and to likewise adjust the avatar & camera orientation on the client side, were among the most critical things we needed to develop further. This project was very valuable for us, since it forced us to push the boundaries of realXtend.

Jani: If I wanted to do my own spherical world, is that possible? Are there other variations like cylinder worlds and so on that can be made?

Tony: At the moment we are hosting a public world which everyone can visit. However, we haven't released the server software necessary to setup your own spherical world. We are definitely willing to discuss about the possibilities if people are interested in these types of non-conventional virtual worlds.

In terms of other shapes, there are plenty of options available. Naturally, some of the concepts are more usable than the others. For example, we experimented with a world where you walk on the outside surface of the sphere. During internal tests, however, we quickly realised that your view is very limited compared to walking on the inside surface. So in the end we decided to lock the players inside the one huge hamster ball.

Jani: Were there any special challenges to make suitable content for a world like this?

Tony: The main challenge was to figure out a suitable layout and positioning scheme for the objects. Since there is no horizon, the field-of-vision gets more crowded. Furthermore, the theme of four seasons with a notion towards famous Finnish design proved to be an interesting challenge for our art team. There were plenty of excellent ideas we did not implement in this phase, so we hope to continue the work in the future. The realm of virtual exhibition places will not be the same ever again.

Jani: Spherical world is a very original idea. What should we expect from Ludocraft in the future?

Tony: Our philosophy is to make things differently and to think outside the box. We do not want to replicate things that have been done. Furthermore, we constantly try to find ideas that make the added value of 3D spaces concrete for the users. We do not want 3D just the sake of 3D - instead we want to create something that has a certain "wow" effect. There are some cool projects cooking up inside our chambers, so I'd say you'll hear from us in the future as well.

 

Maxping says...

Very refreshing to see a courageous approach to virtual worlds. The technology, content and user interface is still in the phase where even the basic things are not easy to do. We really hope to see the server side code published to the community so that we all can start experimenting with our own spherical world implementations! 

snowcrashme

Article tagged: realXtend


9 comment(s) for “ Spherical virtual world breaks the limits, an unrealistic space explained by Ludocraft”


Gravatar of hypatiaa hypatiaa said on Thursday, October 08, 2009 (9:14:44 AM)
this is exciting! Now to see a spherical grid!
Gravatar of Dahlia Chaput Dahlia Chaput said on Thursday, October 08, 2009 (1:38:24 PM)
Very interesting concept, but I really wish we could have seen some interesting interactive technologies that could be used for real-world educational applications, such as "under the sea" or realistic "live vegetation" forests, or possibly even a "Mars concept" world with Mars-like terrain. Or possibly even a large "eco-sphere" with an actual eco-system would have been very impressive with life-like waterfalls, roaming animals, live vegetation, spawning fish, animals that would eat/grow and evolve. Vegetation that would grow, and produce fruit, and seeds. Seeds would blow in the wind, and plants would form (from those seeds) and an actual "eco-sphere" with a realistic eco-system. Where you could see how seeds turn into vegetation, and how wind, water, and sunlight interact with the environment to create life. Animals would eat the vegetation, and the animals would grow (and age), as animals would die, they would decay, and fertilize the soil, and create a "circle of life" type of eco-system. Something like that would have been extremely cool, and a great way to show off Ogre3D's lighting, and shading capabilities.
Gravatar of James Ross James Ross said on Thursday, October 08, 2009 (1:54:40 PM)
Yeah, I agree. I think this Ludocraft demo was pretty lame. Looks extremely stupid, and like a complete waste.

I'm not very impressed at all, and it's very disappointing that Ludocraft even did such a thing.

A live eco-sphere would have been really cool! With realistic plant-life and an evolving eco-world. It would have been a great way to show off the particle lighting, and reflections off of water. As well as water movement as animals entered the water and reflections in the water as deer drank water, and bears tried to eat fish in the water. That would have been a really cool project.

Trees growing, wood rotting. Leaves forming and blowing in the wind. A real living eco-system would have really been cool. Do something extremely impressive, and spend some real time on it and do something very very good. This looks pretty lame. realXtend is such a powerful platform, it's such a waste seeing such crap from Ludocraft. Create an impressive and realistic interactive 3D world that looks realistic. Not some silly arts garbage that looks completely stupid. Show off the capabilities of realXtend and design something that really blows people away and looks realistic. Try creating something REALISTIC next time, instead of crappy video game nonsense. If I wanted to see Mario Brothers animation I would buy a super nintendo, but I want to see a truly realistic (and interactive) and evolving real-life world with a real-life eco system would be really cool. Something intelligent and life-like. That would be impressive.

This silly garbage demo is just rubbish, and a complete waste. The beneath the sea demo was much better. We need a more realistic approach to life to help make virtual worlds an educational or interactive tool that can be used as a gateway between real world and virtual world. Homes with interactive lights, in environments with live eco-systems would really be stellar! Ludocraft was sleeping on the job when they created this rubbish nonsense.
Gravatar of Christina Pellegreno Christina Pellegreno said on Thursday, October 08, 2009 (2:20:23 PM)
I think Ludocraft has been smoking too much dope...
-- clipclip -- rest of the repetitive crap was removed from this comment! My policy from now on is to remove all the comments without an email address. BR, Jani
Gravatar of Ryan Ryan said on Thursday, October 08, 2009 (8:00:19 PM)
Just making new names to write the same thing doesn't make the point any more salient.

Say it once then go home.
Gravatar of Valer Valer said on Friday, October 09, 2009 (12:44:29 AM)
I think people (one or more) expressing their negative impression here just do not get a point. This isn't about how beautiful or realistic it should seem. Paraphrasing the famous politician: "This is Physics stupid".
This is about experimenting in different directions. If these guys like Ludo wouldn't do that from the beginning, we would still stick at SL.
And consider this, if you at your university ever came further than the Newton's physics. If a couple of fundamental constants of the nature suddenly appeared to have slightly different values, our world would (in general) look just like the Spherical world of Ludocraft and would be just same consistent as ours. And we would be wondering how people can imaging such stupid things like the universe we are currently in.
Whoever has had experimented with our world, he/she made a choice for current physics, but could do otherwise too.
Gravatar of arkowitz arkowitz said on Friday, October 09, 2009 (1:23:27 AM)
Now the community needs to make it easy to break the lame assumptions of Second Life architecture, rather than someone having to hack the system to do it.

Hmmm... how about a spherical world where we walk around on the OUTSIDE surface?
Gravatar of Jani Jani said on Friday, October 09, 2009 (5:13:46 AM)
@arkowitz Ludocraft experimented also with outside surface, but there was the problem that the avatar could not see many things at once because most of the stuff was always behind the horizon. Maybe it could work if the ball is big enough.

@Ryan - looks pretty obvious that one person wrote his/her opinion under many different names. I will take a look from the management interface and delete some repetition from there.

I liked Ludocraft's product and I feel that they take challenges that have a high risk factor, just like this one. Well done Ludocraft!
Gravatar of SP SP said on Tuesday, October 20, 2009 (1:21:19 PM)
Hmmm... a big ball that people can walk around the surface on... sounds vaguely familiar for some reason.

Whatever anybody thinks this is a great idea and really pushed the boundaries of our two-dimensional 3d spaces. Well done Ludo