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Project Natal – a real breakthrough? Or the real monocracy?

Do we jubilate the new technology of Microsoft, or do we have to watch out?

Edited by: SP


Microsoft is doing it well by bringing the new breaking-through virtual reality technology to the market. Is this a reason for the open community to exult the software giant or to curse the ever dangerous dominance of the company?

The virtual universe we all together are going to create piece by piece will potentially be not less interesting to explore than this real one we are currently find ourselves in. Cosmos is OK, but seems to be boring compared to what a human being can imagine. Our imagination realised in virtual reality will bring us farther than our physical boundaries would allow us to in the real world. The concious mind is able to go beyond any physical boundaries of the system containing it, thanks to great mathematician Gödel who proved this less than century ago.

What does this piece of philosophy have to do with technology? Let's see.

In the current set up our minds are tightly bound to our bodies. Even in order to be able to explore these few virtual spaces available now we have to send the representation of our body (not mind) in there and have to control this representation called avatar with our real limbs belonging to our real body.

A couple of weeks ago I wrote about what would comprise Real Augmentation of our lives. One of the initial statements was:

"In order to break through and really augment our lives, the 3D virtual worlds technology should ... permit the convergence of our physical bodies in virtual spaces."

The following question was put there: Instead of moving around a doll-like avatar in virtual space with a keyboard and mouse, would it not be better to get in there with your own body, under total control of your mind, without all these unnecessary intermediaries?

See it as a wish. And yes, some wishes have potential to come out.

Few days ago I talked to professor Mark Overmars at the University of Utrecht here in The Netherlands. They do by the way some interesting research on virtual environments there in Utrecht  Mark pinpointed me to the latest announcement of Microsoft - Project Natal. I do not belong to Microsoft fans and normally do not follow their announcements. But this one seemed to be very interesting.

MS even hired unforgettable Steven Spielberg for that as a visionary director and producer. Project Natal was unveiled for the first time to the public at the Electronic Entertainment Expo. There they called it "introducing controller-free gaming & entertainment". "The next step in interactive entertainment is to make the controller disappear," as Steven Spielberg has said there.

But this is not what triggered me in this loud fanfares.

Rather interesting was the fact #5 from the Xbox 360 fact sheet:


"In addition to "Project Natal" tracking your full body movement in 3-D, it also recognises your face and facial expressions."

Here it is - controlling your representation in virtual reality directly with you real body and your real face.

But that's not all yet. Fact #9:

"The depth sensor is an infrared projector combined with a monochrome CMOS sensor that lets "Project Natal" see the room in 3-D (as opposed to inferring the room from a 2-D image) under any lighting conditions."

This means you do not have to even build you private virtual space from the scratch - Natal is just doing this for you by exploring the physical boundaries of the room with an RGB camera and a depth sensor.

I couldn't find it anywhere but will not be surprised if Project Natal would be able to even interconnect separate private virtual spaces.

Chapeau!

That's not just about games any more. Such technology is the next step towards your inhabitance of the virtual space. Mind! Not your avatar, you have drawn on the screen, will represent you in the virtual reality, but you yourself will step in there.

I don't know whether they at MS realise what kind of immense potential this technology does have not only for entertainment, but also for business, research and development, personal communication, social life, psychology, etc., etc. Probably they do, but do not publicize this until they are ready to conquer the field.

The project is not yet ready, though in my opinion they would not heavily broadcast all these nice features if they have not implemented them at least in pre-beta.

For the full fact sheet of Project Natal in the form of bold advertisement look here .

While directing towards a conclusion I would draw your attention at one more fact #11:

"Proprietary software at the heart of "Project Natal" is what makes the magic possible."

Behind this bravado hides a real danger. This danger might be more dangerous than the nowadays dominance of MS on the operating systems and office markets. Because virtual reality will have much greater impact on our lives than all computer technologies until now together. If only MS or any other monopoly will solely possess such technology this will be a disaster for our society:

  • no real security and privacy in virtual world,
  • ever growing digital divide between 'haves' and 'haves not',
  • dependency on almighty central power (dictatorship),
  • money flowing in one direction,
  • etc.

 

The conclusion is that we better start concentrating our efforts on making similar technology open. Maybe by copying some principles and ideas. No shame. OpenSim started with imitating some aspects of the Second Life. So what? Now it is going further and has much greater potential. It would be a real shame if we let the monopoly to rule our lives in virtual reality. Lets  go on and do better!

 

 

Article tagged: microsoft


2 comment(s) for “Project Natal sets the benchmark”


Gravatar of SP SP said on Sunday, June 07, 2009 (9:33:05 AM)
Some years ago I was working for a company called Tideway Systems. One of the developers there was frequently gettin burgled in his Oxford home, so frustrated he wrote a little motion detection routine in Perl or something. Some time later he enjoyed watching the burglar as he was dismantling his computer - the police also enjoyed arresting the felon and the BBC enjoyed running the story on the mainstream news... The point is ( and I just googled this as well ) that there are open source motion detection apps out there that hook up to webcams... it's only a case of adding 2+2 and coming up with 5.

Personally I think it's great that Microsoft are spearheading this technology - it gives us a much higher goal than merely imitating aspects of second life. Heck this is no Second life - this is more like a second existence! Let Microsoft set this benchmark, now let the Open Source community take on the challenge (and make it even better!)

Great article Valer, Thanks!
Gravatar of SP SP said on Sunday, June 07, 2009 (9:40:34 AM)
Actually imitating aspects of second life is rather unfair - as we have discussed before, Opensim and Rex exceed second life technically in many ways already *grins*